Mode 0x13's linear one-byte-per-pixel framebuffer at 0xA0000 is the classic first graphics mode nearly every OSDev-wiki hobby kernel implements, precisely because it needs no plane-switching logic unlike EGA/VGA's 16-color modes. Direct CRTC/DAC register access like this is also what DOS-era games (id Software's early titles among them) used before VESA and later GPU-vendor drivers replaced raw VGA programming.