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Write a C program that simulates the OpenGL pipeline for a single triangle.
Requirements:
OpenGL's VBO/VAO/EBO model, unchanged since the 2000s, is still what `glDrawElements` executes under the hood in engines like id Tech and countless indie titles built on SDL or GLFW. Understanding this pipeline is the prerequisite for debugging why a triangle doesn't render — the single most common first bug every graphics programmer hits.